DSEI London 2025 exhibition screen
A large-format holographic walkthrough of armour and mine-protection solutions across air, land and sea.
Films · Exhibition screens · Interactive experiences. DL // MDC is a creative studio led by Dan Liberman. For more than 15 years we have turned defense, aerospace and deep-tech systems into content that decision-makers grasp in seconds, on the stand, on stage and on screen.
A large-format holographic walkthrough of armour and mine-protection solutions across air, land and sea.
A showroom and event experience: an immersive video wall driven by a touch interface, with real-time 3D aircraft configuration and mission scenarios at sea, over snow and in an urban night setting.
Product film for a miniature MWIR sensor, from macro hardware to wide-area surveillance from the air.
A graphic system for an electro-optics company, built on one idea: from uncertainty to clarity, from clarity to action.
A high-speed visual metaphor that makes firewall throughput and microsecond latency feel physical.
Large-format content built for the stand and the show floor: Plasan at DSEI London 2025, CES Las Vegas, Milipol Paris 2021 and the Nasdaq tower in Times Square.
Films that make sensors, protection systems and security platforms clear in seconds: SCD Sparrow-HD, Controp, Check Point Quantum Lightspeed.
Touch-screen and video-wall experiences in real-time 3D, where visitors configure a system and run its missions themselves: SKIES, shown on our own stand at UVID Dronetech 2024.
Hands-on creative direction, design and motion, with a trusted network of 3D artists, producers and specialist studios brought in when a project needs them, so the team fits the project and the result stays coherent to the final frame. Background: eight years in the Israeli Air Force.
I'm a creative director who still makes the work. Most of my career has been motion design for technology that is hard to see: security platforms, sensors, protection systems and AI. My job is to find the one image that makes the idea obvious, then build a system around it.
I design and animate most of what I make myself. At DL // MDC I also lead a flexible network of 3D, film and interactive specialists, so I know what a project needs, who should make each part, and how to keep the result coherent through the final frame.